Animatable User Guides - for outdated versions
Limber User GuidePenpal User GuideFreebies User Guides
Limber 1 User Guide
Limber 1 User Guide
  • Welcome
  • Introduction
  • Installation
  • Limber Lite
  • The Limber Panel
  • Getting started
    • A note about expressions
    • Limb anatomy
    • Controllers and limb layers
    • Default and custom limbs
    • Naming Limbs
    • Settings Panel
    • Limb properties
  • Managing Limbs
    • Duplicating, copying and pasting Limbs
    • Replacing Limbs
    • Orphaned Limb Layers
  • Animating with Limber
    • Forward Kinematics
    • Adding controllers
    • Managing controllers
    • Scaling and 3D Space
  • Custom Limbs
    • Rigging and posing limbs
    • The Limb Library
    • Path to Bone
  • FAQ
Powered by GitBook
On this page
  1. Custom Limbs

Path to Bone

PreviousThe Limb LibraryNextFAQ

Last updated 2 years ago

Limber can instantly turn a path with three points into a bone with the same Stroke Width, Color, Tapering and so on. Path to Bone is designed to be as simple to use as bones are to animate. For After Effects newcomers who just want to get animating simple characters as quickly as possible, or those upgrading from , Path to Bone is a great time-saver.

You can either draw a path with After Effects' Pen tool, or import one from Illustrator and convert it to a shape layer. The path needs to have exactly three points and there should be no other shapes in the layer. Tangents will be ignored. Limber will use the first Stroke property it finds in the layer for the new bone. It will place the start controller at the first point in the path and the end controller at the last, so always draw your limb from the body outwards. After generating the bone, Limber turns off the visibility of the original path layer.

Limber Lite