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Limber 1 User Guide
Limber 1 User Guide
  • Welcome
  • Introduction
  • Installation
  • Limber Lite
  • The Limber Panel
  • Getting started
    • A note about expressions
    • Limb anatomy
    • Controllers and limb layers
    • Default and custom limbs
    • Naming Limbs
    • Settings Panel
    • Limb properties
  • Managing Limbs
    • Duplicating, copying and pasting Limbs
    • Replacing Limbs
    • Orphaned Limb Layers
  • Animating with Limber
    • Forward Kinematics
    • Adding controllers
    • Managing controllers
    • Scaling and 3D Space
  • Custom Limbs
    • Rigging and posing limbs
    • The Limb Library
    • Path to Bone
  • FAQ
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  • Importing the limb library
  1. Custom Limbs

The Limb Library

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Last updated 2 years ago

Default limbs are really just one of many ways we can rig shape layers to our IK-FK geometry. By using Limber's functions with the Limb Library, you can access many other styles that the default limbs can't achieve, even with art-rigging.

The limb library is a standard .aep project file and it's included in the .zip file you download when you purchase Limber. It's organized into separate comps, one for each limb, with a text layer that explains how they work.

Not all limb library limbs are fully compatible with or the functions. We suggest you run a test if you need either of these.

Some of the limbs in the limb library have user-controlled properties which are not in the Limber effect. These properties are provided via Effects on the limb layer. Similarly, some limb library limbs do not respond to every property in the Limber effect (just like default Bones do not respond to Color properties, for example). Where things are not obvious, the text layer should explain.

Importing the limb library

The Import Library button remembers the directory path of your limb library, separately to After Effects' standard Import dialog; and so it saves you from having to navigate to the limb library every time you want to import. The Import Library dialog provides you with buttons to change the stored directory, reveal the location in your OS, and select from several library files if you have them.

You don't have to use only the limb library file we provide - you could also create your own library file with limbs you've customized yourself on previous projects. How you organise the files is up to you, but we recommend that you keep your limb library in a folder where you'll always be able to access it.

Once you've imported the library into your project, you can copy and paste a limb into your character's existing limbs. Remember you can Alt-paste to preserve the Length, Size, Color and other options you have already set in the of your destination limb.

Limber effect
Bodymovin
Rig & Pose
Copy and Paste
Some of the limbs in the v1.7 limb library