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Limber 1 User Guide
Limber 1 User Guide
  • Welcome
  • Introduction
  • Installation
  • Limber Lite
  • The Limber Panel
  • Getting started
    • A note about expressions
    • Limb anatomy
    • Controllers and limb layers
    • Default and custom limbs
    • Naming Limbs
    • Settings Panel
    • Limb properties
  • Managing Limbs
    • Duplicating, copying and pasting Limbs
    • Replacing Limbs
    • Orphaned Limb Layers
  • Animating with Limber
    • Forward Kinematics
    • Adding controllers
    • Managing controllers
    • Scaling and 3D Space
  • Custom Limbs
    • Rigging and posing limbs
    • The Limb Library
    • Path to Bone
  • FAQ
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  1. Getting started

Default and custom limbs

PreviousControllers and limb layersNextNaming Limbs

Last updated 2 years ago

If you make a new limb by clicking the New button, you've made what we call a default limb. Default limbs are the rigs that Limber has stored in the .jsxbin script file, ready to create at any time.

If you were to go and alter something in the limb layer, like changing a bone to a different color, or , that limb is no longer a default limb. It's now what we call a custom limb. Custom limbs are not permanently stored by the script, like default limbs are.

Limber is smart, so it can , as well as custom limbs, but you need to keep a version of them in an After Effects project file somewhere if you want to be able to re-use them in the future.

The included in the Limber download is such an After Effects project file that contains a selection of custom limbs that we’ve designed for you. Unlike other IK tools, these are not just style presets that you could make yourself. They're sophisticated rigs in their own right which add alternative, dynamic functionalities.

adding your own artwork
Limb Library
duplicate
copy and paste