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Limber 1 User Guide
Limber 1 User Guide
  • Welcome
  • Introduction
  • Installation
  • Limber Lite
  • The Limber Panel
  • Getting started
    • A note about expressions
    • Limb anatomy
    • Controllers and limb layers
    • Default and custom limbs
    • Naming Limbs
    • Settings Panel
    • Limb properties
  • Managing Limbs
    • Duplicating, copying and pasting Limbs
    • Replacing Limbs
    • Orphaned Limb Layers
  • Animating with Limber
    • Forward Kinematics
    • Adding controllers
    • Managing controllers
    • Scaling and 3D Space
  • Custom Limbs
    • Rigging and posing limbs
    • The Limb Library
    • Path to Bone
  • FAQ
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  • Limber settings
  • Naming Editor
  1. Getting started

Settings Panel

PreviousNaming LimbsNextLimb properties

Last updated 3 years ago

Limber's settings panel is accessed by clicking on the gear icon button in the top left. It's used for setting things like the shape and size of controllers and the way layers are named.

Limber settings

These options let you control how newly generated controllers look and behave. You can choose an alternative Shape for your controllers:

Controller Size and Color Dynamics can always be altered whilst you are working with a limb but here you can set the state for new ones. If you enable the Controller User Rotation checkbox, you will be able to manually modify the Rotation property of your controllers.

Controller Color is the color they appear in the comp. Controller Label Color and Limb Label Color set the colors of the layers in the timeline.

Enabling Delete layers after rigging will make Limber automatically delete the shape layers that you rig into limbs using the Rig & Pose functions. We recommend leaving this setting unchecked and doing it manually but more experienced users may prefer to use this option.

Naming Editor

The suffixes that Limber applies to your layer names - Ankle, Hip and Leg in the image above, are stored as presets. To add a new preset, click on the + button. To remove a preset, select one and click on the - button. To edit a preset, select it from the list and then click and edit the textfields on the right. You can change the display order of presets by clicking the up or down buttons. Presets are saved locally when you hit OK.

Controller shapes - classic, crosshair, disc, pie, pin and tiefighter