Animatable User Guides - for outdated versions
Limber User GuidePenpal User GuideFreebies User Guides
Limber 1 User Guide
Limber 1 User Guide
  • Welcome
  • Introduction
  • Installation
  • Limber Lite
  • The Limber Panel
  • Getting started
    • A note about expressions
    • Limb anatomy
    • Controllers and limb layers
    • Default and custom limbs
    • Naming Limbs
    • Settings Panel
    • Limb properties
  • Managing Limbs
    • Duplicating, copying and pasting Limbs
    • Replacing Limbs
    • Orphaned Limb Layers
  • Animating with Limber
    • Forward Kinematics
    • Adding controllers
    • Managing controllers
    • Scaling and 3D Space
  • Custom Limbs
    • Rigging and posing limbs
    • The Limb Library
    • Path to Bone
  • FAQ
Powered by GitBook
On this page
  • Duplicating
  • Copying and Pasting
  1. Managing Limbs

Duplicating, copying and pasting Limbs

PreviousLimb propertiesNextReplacing Limbs

Last updated 2 years ago

Duplicating

To duplicate a limb, select any one of it's layers and click the Duplicate button. This will bring up a popup window that prompts you to change the first part of the layer name, with the idea that if you had named the first limb set Right you could now name the duplicate limb Left. Custom limbs can be duplicated just like default limbs, and the limb layer will be an exact copy of the one being duplicated, including any animation.

Copying and Pasting

Select a Limber layer, click Copy, then select a layer from a different limb set and click Paste. The pasting process works by deleting the limb layer of the destination set and replacing it with a full blown copy of the copied limb layer, then updating properties so as to link it to the destination limb’s controllers. If you've added Effects to your limb, like Roughen Edges or Turbulent Displace, those will be copied over too.

The Limber effect (Lengths, Sizes, Colors etc) on the end controller are also pasted (except Clockwise and those in the FK Group). If you hold Alt whilst clicking Paste, the limb layer is pasted without changing those properties. This is often what you want when copying and pasting , eg. if you’ve already set the size and color of your destination limb.

When pasting, certain layer properties such as markers, masks, opacity, switches and effects on the destination limb layer, may be lost, replaced or reset. Keyframed properties are copied using the value at the current time. If your destination limb has keyframes on Limber properties affected by the Paste operation, the script makes a new keyframe for them at the current time.

properties
custom limb layers