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Limber 1 User Guide
Limber 1 User Guide
  • Welcome
  • Introduction
  • Installation
  • Limber Lite
  • The Limber Panel
  • Getting started
    • A note about expressions
    • Limb anatomy
    • Controllers and limb layers
    • Default and custom limbs
    • Naming Limbs
    • Settings Panel
    • Limb properties
  • Managing Limbs
    • Duplicating, copying and pasting Limbs
    • Replacing Limbs
    • Orphaned Limb Layers
  • Animating with Limber
    • Forward Kinematics
    • Adding controllers
    • Managing controllers
    • Scaling and 3D Space
  • Custom Limbs
    • Rigging and posing limbs
    • The Limb Library
    • Path to Bone
  • FAQ
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  1. Managing Limbs

Orphaned Limb Layers

PreviousReplacing LimbsNextForward Kinematics

Last updated 2 years ago

When you duplicate a limb layer using After Effects’ native Edit>Duplicate command, the new copy is orphaned from the limb layer set. It is still linked to the same controllers, but Limber's functions will no longer be able to do anything with this orphaned layer. It's not part of the of limber layers.

Sometimes you might need to use orphaned limb layers, and it can be useful to be able to them. When you use Limber’s Copy button, Limber judges which limb layer you want to copy. If you have a limb layer selected, that is the layer that will copy, even if it’s an orphaned layer. But, if you have any other layer selected, e.g. a controller, it will copy the style of the original, non-orphaned limb layer. Similarly, when you paste a limb, it will only paste to an orphaned limb layer if you have that layer selected. If you have a controller selected, it will paste to the non-orphaned limb layer.

You cannot use Limber's or functions with orphaned limb layers. Trying to do so will result in the non-orphaned layer being replaced or duplicated instead.

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copy and paste
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