Animatable User Guides - for outdated versions
Limber User GuidePenpal User GuideFreebies User Guides
Limber 1 User Guide
Limber 1 User Guide
  • Welcome
  • Introduction
  • Installation
  • Limber Lite
  • The Limber Panel
  • Getting started
    • A note about expressions
    • Limb anatomy
    • Controllers and limb layers
    • Default and custom limbs
    • Naming Limbs
    • Settings Panel
    • Limb properties
  • Managing Limbs
    • Duplicating, copying and pasting Limbs
    • Replacing Limbs
    • Orphaned Limb Layers
  • Animating with Limber
    • Forward Kinematics
    • Adding controllers
    • Managing controllers
    • Scaling and 3D Space
  • Custom Limbs
    • Rigging and posing limbs
    • The Limb Library
    • Path to Bone
  • FAQ
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  1. Managing Limbs

Replacing Limbs

You can replace any limb with a default limb, even if it's animated. We don't encourage this because it's a destructive action which can potentially lose hours of work, and so it's a little bit buried:

Select one or more limb layers, choose the type you want to replace them with in the Type dropdown, then hold Alt and click New. The limb layer will be replaced by a new default limb of the selected type, but the controllers, and all the properties in the Limber effect, are untouched. Any customizations that had been made to the original limb layer are not remembered during the replace operation.

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Last updated 2 years ago